DMN characters gathered in a warm medieval tavern
DMN HQ /THE ROAD AHEAD

Build the world.
Keep creating.

From the first token to original stories and playable worlds. A vision built in stages.

WORK, NOT COUNTDOWNS

A living creative direction.

Guillotine Run has a public play link. Other statuses below reflect the September 9, 2026 white paper. Follow official announcements for subsequent releases; future work depends on development, resources, and production.

01
ESTABLISHED / REPORTED

The gates open.

DMN launched on Solana through Pump.fun on August 5, 2026. Original art, worldbuilding, and published token disclosures form the project’s foundation.

  • Creator identity and two associated wallet addresses published.
  • Burn and aggregate lock disclosures recorded in white paper v1.1.
  • Guillotine Run accessible through the official play link.
02
IN DEVELOPMENT

The story grows.

Continue the lore, expand original characters, refine playable experiences, and develop Book One: Between Monsters and Saviors.

  • Manga-influenced storytelling and an intended monthly chapter cadence.
  • Community character consideration and lore continuity.
  • Rook-led game work under the title Born for Trouble, described as a development build in the white paper.
Explore the Realm →

The paper announced a September 19 target for Chapter I. This roadmap does not treat that target as proof of publication; current reading links are shared through DMN HQ.

03
PLANNED / CONCEPT

More ways to belong.

Develop creative challenges, original merchandise, and collectibles as the project grows.

  • Demonic Bounties with event-specific terms before activation.
  • Original designs, production partners, permissions, and fulfillment.
  • Community recognition with clearly announced rules.

No automatic rank, token payout, staking product, or guaranteed reward is established by the white paper.

04
LONG-TERM VISION

Beyond the page.

Bring the Demonverse to larger games, physical books, and animation as resources and production capacity allow.

These are creative ambitions. No fixed release date, funded animation agreement, or guaranteed completion is represented here.

Follow development on X
DEMON emblem
THE ARTIST BEHIND THE REALM

Created by Ty Riley.

An Arizona artist, writer, and tattoo artist building a world through original creative work.

DMN grew from Ty’s experience with scams and rug pulls, and a desire to build something she could keep developing through art and storytelling. Ty directs the creative work, project operations, and final canon. The community contributes ideas, characters, and feedback.